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/ CyberMycha 2003 May / cmycha200305.iso / MutantStorm / setup_mutantstorm_demo.exe / {app} / script / actor_table.lua < prev    next >
Text File  |  2002-09-07  |  6KB  |  147 lines

  1. fool( cp_actor_name, "cp_actor_name", 1 )
  2. fool( cp_model_dir, "cp_model_dir", 2 )
  3. fool( cp_model_name, "cp_model_name", 3 )
  4.  
  5. fool( cp_actor_type, "cp_actor_type", 4 )
  6. fool( cp_hit_delay, "cp_hit_delay", 5 )
  7. fool( cp_mutate_hit_delay, "cp_mutate_hit_delay", 6 )
  8. fool( cp_move_type, "cp_move_type", 7 )
  9. fool( cp_weight, "cp_weight", 8 )
  10. fool( cp_hit_power, "cp_hit_power", 9 )
  11. fool( cp_i_collide_with_beasties, "cp_i_collide_with_beasties", 10 )
  12. fool( cp_these_collide_with_me, "cp_these_collide_with_me", 11 )
  13. fool( cp_i_avoid_these_beasties, "cp_i_avoid_these_beasties", 12 )
  14. fool( cp_in_beastie_count, "cp_in_beastie_count", 13 )
  15. fool( cp_in_screen_zoom_box, "cp_in_screen_zoom_box", 14 )
  16.  
  17. fool( cp_move_speed_min, "cp_move_speed_min", 15 )
  18. fool( cp_move_speed_max, "cp_move_speed_max", 16 )
  19. fool( cp_move_acceleration, "cp_move_acceleration", 17 )
  20. fool( cp_move_deceleration, "cp_move_deceleration", 18 )
  21. fool( cp_move_inertia_accn, "cp_move_inertia_accn", 19 )
  22. fool( cp_move_inertia_decn, "cp_move_inertia_decn", 20 )
  23. fool( cp_burst_length_min, "cp_burst_length_min", 21 )
  24. fool( cp_burst_length_max, "cp_burst_length_max", 22 )
  25. fool( cp_burst_delay_min, "cp_burst_delay_min", 23 )
  26. fool( cp_burst_delay_max, "cp_burst_delay_max", 24 )
  27.  
  28. fool( cp_look_ahead_dist, "cp_look_ahead_dist", 25 )
  29. fool( cp_repel_dist, "cp_repel_dist", 26 )
  30. fool( cp_target_stop_dist, "cp_target_stop_dist", 27 )
  31. fool( cp_target_delay_min, "cp_target_delay_min", 28 )
  32. fool( cp_target_delay_max, "cp_target_delay_max", 29 )
  33.  
  34. fool( cp_turn_lock_angle_inner, "cp_turn_lock_angle_inner", 30 )
  35. fool( cp_turn_lock_angle_outer, "cp_turn_lock_angle_outer", 31 )
  36. fool( cp_turn_speed_still, "cp_turn_speed_still", 32 )
  37. fool( cp_turn_acceleration_still, "cp_turn_acceleration_still", 33 )
  38. fool( cp_turn_inertia_still, "cp_turn_inertia_still", 34 )
  39. fool( cp_turn_speed_moving, "cp_turn_speed_moving", 35 )
  40. fool( cp_turn_acceleration_moving, "cp_turn_acceleration_moving", 36 )
  41. fool( cp_turn_inertia_moving, "cp_turn_inertia_moving", 37 )
  42. fool( cp_turn_speed_aiming, "cp_turn_speed_aiming", 38 )
  43.  
  44. fool( cp_health_regain, "cp_health_regain", 39 )
  45. fool( cp_health_percent, "cp_health_percent", 40 )
  46. fool( cp_health_type, "cp_health_type", 41 )
  47. fool( cp_health_byebye_percent, "cp_health_byebye_percent", 42 )
  48.  
  49. fool( cp_launch_scale_min, "cp_launch_scale_min", 43 )
  50. fool( cp_launch_scale_max, "cp_launch_scale_max", 44 )
  51. fool( cp_launch_hue_shift, "cp_launch_hue_shift", 45 )
  52.  
  53. fool( cp_bullet_spray_angle, "cp_bullet_spray_angle", 46 )
  54. fool( cp_blank, "cp_blank", 47 )
  55. fool( cp_player_bullet_rate, "cp_player_bullet_rate", 48 )
  56.  
  57. fool( cp_random_offset_x, "cp_random_offset_x", 49 )
  58. fool( cp_random_offset_z, "cp_random_offset_z", 50 )
  59.  
  60. fool( cp_random_trajectory_offset, "cp_random_trajectory_offset", 51 )
  61. fool( cp_random_trajectory_offset_delay_min, "cp_random_trajectory_offset_delay_min", 52 )
  62. fool( cp_random_trajectory_offset_delay_max, "cp_random_trajectory_offset_delay_max", 53 )
  63.  
  64. fool( cp_random_edge_inner_percent, "cp_random_edge_inner_percent", 54 )
  65. fool( cp_random_edge_outer_percent, "cp_random_edge_outer_percent", 55 )
  66.  
  67. fool( cp_fence_bounce_percent, "cp_fence_bounce_percent", 56 )
  68. fool( cp_max_explosion_multiply, "cp_max_explosion_multiply", 57 )
  69.  
  70. fool( cp_rolly_polly_multiply, "cp_rolly_polly_multiply", 58 )
  71. fool( cp_angle_grid_size, "cp_angle_grid_size", 59 )
  72.  
  73. fool( cp_num_spawn_min, "cp_num_spawn_min", 60 )
  74. fool( cp_num_spawn_max, "cp_num_spawn_max", 61 )
  75. fool( cp_scale_spawn_min, "cp_scale_spawn_min", 62 )
  76. fool( cp_scale_spawn_max, "cp_scale_spawn_max", 63 )
  77.  
  78. fool( cp_score, "cp_score", 64 )
  79. fool( cp_bonus_seq_hit, "cp_bonus_seq_hit", 65 )
  80. fool( cp_bonus_seq_score, "cp_bonus_seq_score", 66 )
  81. fool( cp_level_end_score, "cp_level_end_score", 67 )
  82.  
  83. fool( cp_geopus_style, "cp_geopus_style", 68 )
  84. fool( cp_fade_in_translucent, "cp_fade_in_translucent", 69 )
  85.  
  86. fool( cp_multiple_beast_shoot_rate, "cp_multiple_beast_shoot_rate", 70 )
  87. fool( cp_multiple_beast_base_num, "cp_multiple_beast_base_num", 71 )
  88. fool( cp_difficulty_adjust_speed, "cp_difficulty_adjust_speed", 72 )
  89. fool( cp_difficulty_adjust_shoot, "cp_difficulty_adjust_shoot", 73 )
  90.  
  91. fool( cp_spin_speed_min, "cp_spin_speed_min", 74 )
  92. fool( cp_spin_speed_max, "cp_spin_speed_max", 75 )
  93.  
  94. fool( cp_i_am_repelled_by, "cp_i_am_repelled_by", 76 )
  95. fool( cp_move_target, "cp_move_target", 77 )
  96.  
  97.  
  98.  
  99. fool( ci_actor_name, "ci_actor_name", 1 )
  100. fool( ci_unique_name, "ci_unique_name", 2 )
  101. fool( ci_path_name, "ci_path_name", 3 )
  102.  
  103. fool( ci_model_size, "ci_model_size", 4 )
  104. fool( ci_posn_x, "ci_posn_x", 5 )
  105. fool( ci_posn_y, "ci_posn_y", 6 )
  106. fool( ci_posn_z, "ci_posn_z", 7 )
  107. fool( ci_angle, "ci_angle", 8 )
  108. fool( ci_anim_delay, "ci_anim_delay", 9 )
  109. fool( ci_hue_shift, "ci_hue_shift", 10 )
  110. fool( ci_launch_delay, "ci_launch_delay", 11 )
  111.  
  112.  
  113.  
  114. fool( cmt_track, "cmt_track", 1 )
  115. fool( cmt_path, "cmt_path", 2 )
  116. fool( cmt_flock, "cmt_flock", 4 )
  117. fool( cmt_fixed_dirn, "cmt_fixed_dirn", 8 )
  118. fool( cmt_random, "cmt_random", 16 )
  119. fool( cmt_avoid, "cmt_avoid", 32 )
  120. fool( cmt_repelled, "cmt_repelled", 64 )
  121. fool( cmt_grid_fill, "cmt_grid_fill", 128 )
  122.  
  123. fool( cmt_anim_to_move, "cmt_anim_to_move", 256 )
  124. fool( cmt_anim_to_turn, "cmt_anim_to_turn", 512 )
  125. fool( cmt_apply_no_dirn, "cmt_apply_no_dirn", 1024 )
  126. fool( cmt_face_gamer, "cmt_face_gamer", 2048 )
  127. fool( cmt_sidestep_bullet, "cmt_sidestep_bullet", 4096 )
  128.  
  129.  
  130.  
  131. fool( cat_ground, "cat_ground", 1 )
  132. fool( cat_fence, "cat_fence", 2 )
  133. fool( cat_fizz, "cat_fizz", 4 )
  134. fool( cat_player, "cat_player", 8 )
  135. fool( cat_bullet, "cat_bullet", 16 )
  136.  
  137. fool( cat_beastie, "cat_beastie", 32 )
  138. fool( cat_block, "cat_block", 64 )
  139. fool( cat_robot, "cat_robot", 128 )
  140. fool( cat_blocker, "cat_blocker", 256 )
  141. fool( cat_crystal, "cat_crystal", 512 )
  142. fool( cat_flyer, "cat_flyer", 1024 )
  143. fool( cat_webblob, "cat_webblob", 2048 )
  144. fool( cat_mergeblob, "cat_mergeblob", 4096 )
  145. fool( cat_motha, "cat_motha", 8192 )
  146. fool( cat_geopus, "cat_geopus", 16384 )
  147.